"Stanford researchers found that walking boosts creative inspiration. They examined creativity levels of people while they walked versus while they sat. A person's creative output increased by an average of 60 percent when walking."
We live in a different now than has ever been known. Now is not the now of your grandma’s careful attention to detail and rhythm. Today, the world pours in through our beeping mobile device’s calendar, emails, text messages, Facebook, Instagram, Twitter and more. The frantic attempt to respond to all this everything creates what Douglas Rushkoff has dubbed “present shock,” a condition in which we’re assaulted by a present that we ceaselessly grasp to obtain and never quite live in. Not entirely opposed to our technologies, Rushkoff questions how they can better complement our basic rhythms of presence.
David Pescovitz is co-editor/managing partner of Boing Boing and a research director at Institute for the Future, a not-for-profit thinktank in Silicon Valley. For more than two decades, Pescovitz has been at the forefront of tech/culture -- as a journalist, publisher, researcher, and technology futurist. Pescovitz speaks on LSD, computers, and the counterculture at Geneva's Lift conference.
More than three decades after the debut of “Cosmos: A Personal Voyage”, Carl Sagan’s stunning and iconic exploration of the universe, COSMOS: A SPACETIME ODYSSEY sets off on a new voyage for the stars. Hosted by Neil deGrasse Tyson (Death By Black Hole, Space Chronicles: Facing the Ultimate Frontier) step aboard the original Ship of Imagination and go on a journey through space and time for the most complete and awe-inspiring vision of the cosmos.
Creating structures in space that astronauts can live in has become a priority for Nasa. With a manned mission to Mars on the agenda, and plans for lunar exploration underway, scientists are increasingly looking towards unconventional construction methods. The most promising of these is 3D printing, which could make building a lunar home in space a matter of pressing a button and letting a robot do the work.
Machine works with the rotation of two screens placed back to back, creating a three-dimensional animated sequence that can be seen at 360 degrees. Due to the persistence of vision, the shapes that appear on the screen turn into kinetic light sculptures.
In about 20 years we went from knowing rather little about the world beyond what we directly experienced and what we gleaned through books and pictures and the occasional documentary or foreign movie, to having immediate on-demand insight into any facet of the globe you could imagine. And many you couldn’t imagine. The sheer amount of visibility into humanity is simply astonishing. And it’s this informational shift, this too-much-bloody-perspective that is really amplifying the change and disruption and anxiety through which we grapple with the unfolding narrative of our species.